Paranormal Horror Whodunnit

April 22, 2020

Idea: A game involving a detective agency in the paranormal field. Of sorts. Employees are paid to go to different locations, find out the reasoning behind unnatural phenomenon, and then exorcise whatever may be haunting the place. The company was founded to help ease spirits onto their next life as well as keep the public safe from what lies beyond the veil. However, as of recently, the company has gone under new management and seems to put more emphasis on the “pay” part of the work. Some of the phenomenon can actually be explained by logical deductioning.

Locations and Supernatural Phenomenon Present:

School

  • A school teacher that chases down tardy students on their way to class.
  • A football player that messes with equipment in the locker room and supposedly possesses those that aren’t taking fitness seriously
  • Lunch lady that swore an oath to feed all children. Angry with new lunch payment policies the school has enforced. Not actually harmful. Becomes ally.
  • A child. Just a child. A sad story about accidents and being pushed down some stairs.
  • An art student that writes over student made posters on the with criticisms

Small Lake

  • A murdered women who drags any unruly character into the water and nearly drowns them.
  • A fisherman that pushes others into the water and laughs
  • A giant goldfish
  • A siren living underneath the dock. In love with the tackle shop owner
  • A boat that’s haunted by someone killed by a snake. Stuck in the shallows.

Train

  • Made from part s of an older train that crashed and killed everyone on bored, it’s haunted by several spirits
  • Conductor. Creates a dimension wherein the passenger is transported to a lone car and asked for their ticket. If they don’t have it, they’re trapped within the car forever
  • Wait staff and passengers wait patiently and blankly for their next stop. Interaction with them results in some. unfortunate events

Story #3

Setting: A boarding school/testing facility for minors that have suddenly gained supernatural abilities

Introduction:

  • The Main Character (MP) is introduced through different activities of the facility
    • They are nice, caring, loyal to friends, and will to stand up for others (despite having only just met)
  • Introductions to supporting cast:
    • Lie Detector: Has the ability to tell if someone is lying. Not if what they are saying is the truth.
      • Catch: They can’ lie themselves. Lying causes immense pain that has only increased as their pain tolerance increased with it. It’s likely they wouldn’t feel a gunshot wound
    • Mini-Space Manipulation: Can manipulate anything inside of a 5in. cube of space of their choosing.
      • Catch: Can’t manipulate anything they can’t directly see and nothing inside the area can be moving without the manipulators intervention.
    • Emotion Puppet: A person? who’s body is made up entirely of wood. They can control the emotions of anyone and anything they so choose. Cannot control the thoughts or actions of an individual however
      • Catch: They themselves cannot feel emotions. None. They have no motivation in life. No need for self preservation. No want to make friends. No greed, selfishness, anger, happiness. Just empty.
    • Body Manipulator: One of the head guards in charge of keeping everyone in line and safe. They can control every physical function of the human body and warp it to their own ends. If they want to, they can rip the skin off muscle, veins from skin, cells from bone, and keep you alive as long they remember to keep your heart pumping and lunging breathing
      • Catch: To control one part of the body is to control the entire thing. If they mess up and don’t place everything back where it once was or forget to keep blood pumping to a certain area then they’ve ruined a part of someone else’s body without even realizing it.